kasa
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Post by kasa on Dec 28, 2014 21:47:32 GMT
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Post by donjentleman on Dec 28, 2014 21:51:06 GMT
Finishing... a system?
...
(cracks knuckles) Lets see what we can do.
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kasa
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Post by kasa on Dec 28, 2014 21:55:31 GMT
Exciting isn't it?
XD There are 2 tumblr posts that go very well with this system for character creating too, ill see if I can dig them up, btw for those joining in from my intro post I found my DM's DMpc, he was a bard of hope, take from that what you will 0.o
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Post by donjentleman on Dec 29, 2014 0:24:25 GMT
I've given this system a 1st read of it, and I'm seeing things that I like, and things that could be problematic with certain players or groups. I like how much of the lore and mechanics this tabletop has taken from Homestuck, and actually implemented with high degrees of accuracy. The classes, game flow, god tiers, even things like "be the other guy". However, there are alot of mechanics that are left to the judgement and interpretation of the GM, which I have said before, can be a bit of problem for players. There isn't really a solid rule base for GMs to fall to, and if they're inexperienced with the system or out for the players' blood, the players could potentially get screwed over a number of ways rather quickly (disregarding the fact that just about everything in Homestuck goes south really quickly).
Otherwise, the system looks simple enough to pick up and use, and could probably do well even in a play by post format without maps, although it wouldn't hurt to flesh out movement a bit better. That area is really sparse.
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kasa
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Post by kasa on Dec 29, 2014 0:50:50 GMT
Your analysis is very close to mine when I gave it a read XD
My GM and I (we both met in trios game design college) took a look over it and came to the same conclusion a lot of it rests on the GM, which is fine in some sense and not so much in others, when we played we had the movement in a scene more free form but it was more rp then combat so it worked, a major problem was try to create balanced powers that worked with such little information and rules.
ps. I contacted the creator and hopefully will hear something back. One of the things I would like to do with this system is try and flesh out the aspects and class's with the newly cannon info and hopefully create a guide line for creating powers. We don't need to turn this as rulzy as the d20 systems but having a base guideline would help keep people abilities in line with each other.
pps. as you might have noticed I've been updating the main post, if there is anything if you want me to add let me know =]
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Post by donjentleman on Dec 29, 2014 1:14:56 GMT
Agreed. More fleshing out and standardization of powers would be a good idea. The types of powers seem to have some sort of baseline of power (time, rage, etc.) but the classes aren't as clear on what they are capable of, or what they are allowed to do. I still need to read it over again to see what else sticks out for expansion, but again, this system is rather complete as is.
Well, asides from trolls, and the introduction pretty much sums up why they would be hard to implement successfully. I think giving them a greater condition pool might help to solve that problem, especially since the trolls are more unstable than the humans are when they play. Maybe even have astrological signs come into play as well, but this is me getting ahead of myself. It would be better to focus on the classes and aspects first before focusing on something as complicated as trolls.
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kasa
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Post by kasa on Dec 29, 2014 1:24:02 GMT
Excellent! XD
I propose we set up a Google doc with shared access to take notes and create, and use this thread for debating ideas and brainstorming?
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Post by donjentleman on Dec 29, 2014 1:31:33 GMT
I think that's a great idea. I suppose you'll be making the doc, then?
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kasa
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Post by kasa on Dec 29, 2014 1:42:33 GMT
Here we go, now back when I was working with a team setting a Gdoc was standard it's a good idea though to leave a comment if you would when editing some one elses work so we know what has been changed and why. Stops a lot of confusion >.> docs.google.com/document/d/13Ia3xb7mRy7Sc7pc9xmbOBUzFoj-PUOOhbAjnSMP95k/edit?usp=sharingLudans's also showed interest in custom class's and aspects so when creating our base guide lines we should ether make it generic enough as to cover creation of new content, which has the draw back of making the class's feel less unique or make a separate set of rules for crafting new material in lines of the set baseline. Means more work but allows for more flexibility in the system.
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kasa
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Post by kasa on Dec 29, 2014 2:23:21 GMT
Tag Seach: Hope 01
Remind me later to create that character sheet as a word Doc instead of a PDF..
* Moved from the web doc*
Hope seems to have the ability to warp realty to give the a chance at the best results, similar to light. The key difference light tips luck or allows the hero to be guided towards favorable results where hope literally forces favorable results, Eridan being the prince of hope screwed up his team by destroying what was a 100% certain favorable result.
In the Case of the page of hope, the page class allowed the maximum abilities of hope to be show IE during that time period he was active anything that WOULD help his allies happened, so flight, strength, blinding enemies ect. I propose that hope itself has no concrete ability and instead is reflected on the class. So a Mage of hope would actually function very similarly as a seer of light. The difference being a Mage of hope would know HOW to make a bad situation good (whether or not they had the ability to do so) where a seer of light would know what they HAD to do to get a good situation in the first place and may not have anyway of countering an already bad situation.
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Post by donjentleman on Dec 29, 2014 4:11:26 GMT
Actually, it seems like Hope is moreso about making the users own thoughts and beliefs a reality. As stated in the wiki on aspects, Eridian makes his white science wand more powerful than his most powerful weapon, simply because he believes in science. Jake also makes his own mental image of Dirk real due to the fact that he believed in that image enough. Similarly to this, both Jake and Eridan have been able to make pure and literal manifestations of their power, which other characters have described as such.
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kasa
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Post by kasa on Dec 29, 2014 4:33:36 GMT
Good point, though that sounds like it would be hard to translate into balanced game mechanics... I use the mage as an example because that class is suppose to know their aspect intimately, making something like powering your own beliefs very OP or leaves the mage class completely crippled with hope.
Ex: Mage of hope knows how mx belief powers mx abilities and thus can purposely abuse the aspect
OR
Since they Mage knows EXACLTY how mx aspect works, hope cannot work for mx, since it's powered by belief as oppose to fact which that mage has been granted by mx class.
This is just under the interpretations of the mage class given in the pdf and wiki, how much knowledge the mage has of mx's aspect has never been 100% confirmed.
Then again if the former is true, and the mage understands how the aspect of hope works IE able to makes their belief come true at will, AND according to the PDF mages cannot use their power in a straight forward manner, this leaves 2 balancing gates in place.
1: the power of hope is still tied to their attunement score, meaning they still need to roll for the power to trigger within their scope of abilities
2: they can't just make something happen IE: Believing the boss will dop dead from mx's allies next attack at the start of the fight.
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Ludans
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Post by Ludans on Dec 29, 2014 5:39:32 GMT
Good point, though that sounds like it would be hard to translate into balanced game mechanics... I use the mage as an example because that class is suppose to know their aspect intimately, making something like powering your own beliefs very OP or leaves the mage class completely crippled with hope. Ex: Mage of hope knows how mx belief powers mx abilities and thus can purposely abuse the aspect OR Since they Mage knows EXACLTY how mx aspect works, hope cannot work for mx, since it's powered by belief as oppose to fact which that mage has been granted by mx class. This is just under the interpretations of the mage class given in the pdf and wiki, how much knowledge the mage has of mx's aspect has never been 100% confirmed. Then again if the former is true, and the mage understands how the aspect of hope works IE able to makes their belief come true at will, AND according to the PDF mages cannot use their power in a straight forward manner, this leaves 2 balancing gates in place. 1: the power of hope is still tied to their attunement score, meaning they still need to roll for the power to trigger within their scope of abilities 2: they can't just make something happen IE: Believing the boss will dop dead from mx's allies next attack at the start of the fight. i think as far as the difference between hope in light, as far attributes go, would be say that a hope player both want dice roll 6's. a hope player would make it so by pure force of believing it will. so for generic stats, that would be willpower, yes? the light player would simply make it more likely, either through luck or knowledge. ahhh, i'm not sure if i got to what i'm getting to. my point was each aspect uses very different attributes to execute the same action and i think this should definatly be reflected, if it's not already.
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kasa
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Post by kasa on Dec 29, 2014 5:54:46 GMT
the MSPA PnP simplified stats to correspond to the comic, so the only stat that effects supernatural abilities *Read: Your Aspect* is attunement.
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kasa
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Post by kasa on Dec 29, 2014 7:27:22 GMT
Actually, it seems like Hope is moreso about making the users own thoughts and beliefs a reality. As stated in the wiki on aspects, Eridian makes his white science wand more powerful than his most powerful weapon, simply because he believes in science. Jake also makes his own mental image of Dirk real due to the fact that he believed in that image enough. Similarly to this, both Jake and Eridan have been able to make pure and literal manifestations of their power, which other characters have described as such. This also just reminded me that (Fake)Dirk was able to do something similar, creating his aspect It's actually the lvl 4 or 5 attunement abilities, to be able to create or rend with your aspect. In theory any class should be able to perform some kind of variation of this technique. Rose - fired from her wand Dirk - started rending Aranea's soul Eridian - Also fired from a wand Jake - Ball of hope The others had less direct manifestations such as Daves and Aradia's time/clone attacks, John's windy thing ect
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