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Post by VonGentlemen on Mar 9, 2015 0:01:07 GMT
Hello all! I spoke to some of you very briefly on the Skype call, but I was mostly brought along here because I'm working on the alpha testing for a fully homebrew system called City of Angels. City of Angels is a system that revolves around dystopian city noir and features a highly technical combat system designed around building combos. If you're at all interested in giving feedback on the system and/or setting, please check out the rulebook hosted at This Location. Thanks, and let me know if you have any questions!
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stlaughter
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Happy to be here!
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Post by stlaughter on Mar 19, 2015 2:40:06 GMT
A quick review of the setting: Pros: Fascinating idea; I've never seen urban fantasy like this before; I like most of the classes, which make sense as what you'd need in a very different from normal setting; I like the money's name (krag sounds so very noir); I really like bonds; sunlight filtering in the city's wall cracks is really unique and neat and coincidentally explains why it's always so damn dark in noir movies; holy shit noir gods; all of the Four Gods are awesome, as a lounge singer god is frankly new as hell, and I like Big Money as a literal divinity; Mr. Ghost is a glorious concept for a "war god", since he's never really there yet omnipresent all the same, and him being painted on guns before battle tickles me as an explanation for skull iconography; Madame Hart is awesome because of course she uses an amusement park as a base, what else would a pleasure goddess use; I love the gangs, who are not only references but reflect real life mafias, just all in the city because, well, hell, the whole city pretty much IS the world. I like the Longhorns. Cons: Too many stats; no real reason for so many skills (is Brutal Melee really necessary?); Gundancer name doesn't quite fit (gunslinger makes more sense for gritty noir setting, gundancer sounds too anime); no medically or scientifically focused class (so who's doing all those autopsies and searching all those computer files?); Sniper class feels redundant with Gundancer and seems to be taking up a slot that could be used better; no reason to have so many types of money (I know D&D and Pathfinder did it but why not just have krags as a value to themselves, they can still be coins); I don't really like the Grim Reaper representation for Mr. Ghost because I feel like he should be more mysterious (perhaps an empty suit standing like a man could be a symbol?); don't really like the "widow" theme with the Singer but will freely admit that it's very, very noir, even if I do see all lounge singers as red dress blondes; don't like the Twelfth Street Knights because the whole "anti guns" thing is silly and tosses out one of the best parts of the setting, also they would all be dead. That's my rough, run-on sentence review
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