goldsmall
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Post by goldsmall on Dec 17, 2014 22:04:02 GMT
Playing Hoard of The Dragon Queen at my Local Game Shop (lgs) and I just reached level 3 as a Rogue, I have always liked the Arcane/Theif and the arcane trickster seems like an ok path to take but I also like the assassin and this would be easier to pick but multiclassing in 5e seems really underwhelming compared to past editions. Any thoughts?
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Post by Sheena on Dec 18, 2014 2:15:26 GMT
I LOVE magic/rogue type multiclasses in anything. I haven't really played 5e at all, but if you can multiclass as an assassin/magic-user that'd be totally badass.
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goldsmall
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Post by goldsmall on Dec 18, 2014 7:19:44 GMT
Multiclassing is possible at no REAL loss, it's just that you set yourself so far behind everyone because the longer you level a class, the exponentially better you become, such a that a 3rd level rogue 1st level sorcerer is such a worse rogue than a 4th level rogue, and the spell casting does NOT make up the difference, meanwhile a 3rd level sorcerer 1st level rogue is so far behind a 4th level sorcerer with spell points and spells known that it makes the 1 level of rogue not seem worth it. IT SUCKS! I just want to do amazing things in both classes haha
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Post by Sheena on Dec 18, 2014 13:46:51 GMT
Are you already a higher level in one class? Because what you could do is start the game as both classes, make it even so that even though you're leveling twice as slowly, you're also leveling up in both classes at the same time so you're getting insanely better with each level up.
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darlos9d
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Post by darlos9d on Dec 24, 2014 0:38:56 GMT
Multiclassing really depends on how good early-level abilities are, and how well they synergize.
For instance, I'm currently working on a Barbarian with three levels in Fighter, in an effort to create a devastating crticial hit machine. From fighter you get Great Weapon Fighter to help maximize damage rolls, Action Surge for an extra action once per short rest, and Improved Critical, so you can crit on a 19. Then you pick up a 2d6 heavy weapon, then you pop your Rage and Reckless Attack like crazy for pretty much a 20% crit chance on every attack. Then you cover the fact that you'll be easier to hit with the 3rd level Bear Totem damage reduction, and your inherently goofy amount of HP. Get the Great Weapon Master feat at some point to get an extra bonus attack when you crit or kill something, and add on top of that the extra crit damage dice you'll eventually be getting from Brutal Critical. (plus one more from Savage Attacks if you're a Half-Orc!) Your turns will end with steaming piles of gore where enemies used to be.
So, yeah, synergy is important. Though honestly a two-level dip into Rogue is good for almost anyone. Expertise is great if you're relying on skill checks a lot for some reason. (grapple and shove checks, anyone?) And then Cunning Action is just fantastic for helping you move, and getting you out of sticky situations, since you can dash or disengage as a bonus action. Cunning Action alone could be pretty damn useful for a spellcaster who finds themself with enemies in their face. Just back up as a bonus action, and then cast as per normal. Also a couple levels into fighter is good for Action Surge, which anyone can use, since its just a flat extra action. A great way to make a melee Warlock is to start as a Fighter for all the proficiencies and the fighting style, and then move into warlock. Then maybe get level 2 fighter later for Action Surge.
Taking a few levels of a casting class is really dependent on how much you think certain level 1 or 2 utility spells will help you out with whatever else you're trying to do. I'm certain there are good examples, but I can't think of any off the top of my head.
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