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Post by The Grim Lich on Feb 3, 2015 20:01:22 GMT
Hi, I'm Grim, I love tabletop games, I've been told I look like Jack Black by numerous people (including the father of the bride at the latest wedding I attended) which explains the JB avatar, I've been handed the title of Lord of the Dance (by the best man of said wedding), and I... sometimes make weird character concepts and/or stupid player decisions (such as the time I, as a player, decided that my Con 8 Wiz/Clr was going to touch the probably-poisoned doorknob in the castle, because I'm an idiot and I forgot that I specifically point-bought up to Wis 18 and so my character probably wouldn't do that!)
I found this place by way of archive-diving on OOCD&D, and the idea behind it piqued my interest (plus I could really use some more table gaming action as the one game I'm in isn't cutting it, I'm jonesing for more games). So... Hi, everybody!
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Pascal
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Post by Pascal on Feb 3, 2015 21:06:23 GMT
Glad to have you onboard, Grim.
By the way, how the hell does one poison a doorknob? That trap would probably kill me because I'd never expect it.
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Post by The Grim Lich on Feb 3, 2015 21:10:04 GMT
Simple, you just smear contact poison all over the knob. Or better yet, get your zombie and/or golem minions to do it for you. And then you just use Knock to open all the doors in your fortress, because screw actually touching the door. Gets unsuspecting adventurers killed really easily.
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sethani
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Post by sethani on Feb 4, 2015 0:03:02 GMT
So, you're Jordan?
Also, welcome!
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Post by Sheena on Feb 4, 2015 2:01:30 GMT
GREAT name, welcome to Brewmaster, the most masterful of the brews! Or... the brewiest of masters... or the most skilled in making brews. Potions or... alcohol? I'm not sure. Anyway welcome!
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leadpipe
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Post by leadpipe on Feb 4, 2015 19:06:24 GMT
Welcome to our little cave where the sun doesn't burn! I hope we can adventure together someday
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stlaughter
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Post by stlaughter on Feb 24, 2015 7:46:29 GMT
Hail and well met! Poison on a doorknob is brilliant, it would kill damn near every player I've ever known. As for the difference between what a character would do and what a player would do... well, there's always going to be little hiccups like murder doors.
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