Britt
New Member
I have made 7 posts
Location:
|
Post by Britt on Dec 24, 2014 0:32:40 GMT
Tip and Tricks to help with game play? Things that you should avoid?
|
|
Britt
New Member
I have made 7 posts
Location:
|
Post by Britt on Dec 24, 2014 0:34:53 GMT
Our GM will ask us at the start of the session or traveling to give him/her a certain number of perception rolls. He/She then applies them throughout the session. It helps with keeping the players from Meta-gaming when the GM says "Roll Perception" and no one sees anything.
|
|
|
Post by Duckandroll on Dec 24, 2014 1:28:34 GMT
That's a good trick, I prefer to just roll at random times and let them sweat over nothing, but that's just my mean streak showing. I find that awarding XP to players as they earn it can be a big motivating factor, and it only takes a little effort to figure out how much they get for each fight instead of by adventure.
Other things I highly recommend is music, I have one of my players serve as DJ for sessions and I award him a little extra XP for doing so.
Also, I recommend ending every session by asking players what they thought, what they enjoyed, and what could have been changed, and then do the same for them. Let them know how /they/ did and how they can improve too.
As far as things to avoid? There's a million and one things that I avoid doing at my games, but every group of players is different and everyone wants different things. So I'd say "Don't build the game you want. Build the game the players want" If you don't know what they want, then find out and give them that. Hope this was helpful!
|
|
lunias
New Member
I have made 2 posts
Location:
|
Post by lunias on Dec 24, 2014 20:02:38 GMT
If I've learned anything GMing for my Kingmaker group, it's "Be prepared for things to get off-track, and don't punish players for doing so." Pathfinder is an open world, so don't be surprised if your players do something outside the scope of the AP. I added a political dinner party and dueling tournaments to bring Brevoy into the spotlight for the last two books and it has served to flesh out the tension alluded to in the first few books.
I really like the idea of pre-rolling some checks, but my PCs have ways to reroll that they can't use if I don't say the check occurred.
|
|
axel
New Member
I have made 1 posts
Location:
|
Post by axel on Dec 24, 2014 22:51:29 GMT
I GMed once and the thing I learned from it was to not rush a quest to try to finish it in a single session. There's nothing wrong with dragging out a quest to two or three sessions if your players like to explore or (like mine) get in trouble.
|
|