Alexandra
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Post by Alexandra on Dec 24, 2014 1:51:12 GMT
My first non-D&D game was a Vampire the Masquerade LARP. Ever sense I have been pretty hooked on the whole role playing thing. Any other fans out there of either old or new World of Darkness?
My top three favorite are: Ghoul (old or new), Hunter (old), and Werewolf (old or new)
What do you like?
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finn
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Post by finn on Dec 24, 2014 2:03:51 GMT
Love the old world of darkness. Still go back to it when the current games are feeling blah.
Currently running a werewolf game. I love werewolf but they allways die horribly. So hoping this time will be diffrent. Kind of taking a new approach.
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Alexandra
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Post by Alexandra on Dec 24, 2014 2:33:54 GMT
Love the old world of darkness. Still go back to it when the current games are feeling blah. Currently running a werewolf game. I love werewolf but they allways die horribly. So hoping this time will be diffrent. Kind of taking a new approach. I've played a werewolf MET LARP, Two OWOD tabletop games and one NWOD tabletop game and I have yet to lose a character to death.
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AnarchsCry
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Post by AnarchsCry on Dec 24, 2014 5:10:11 GMT
I grew up on D&D stories, but my first proper game was Werewolf: the Apocalypse, with some fudged setting. It was actually some years after that when I finally got into D&D, but I consider my golden period in gaming when I got involved with a long-running Vampire: the Masquerade LARP. I spent just about three years at that game out of the thirteen or fourteen it existed, and it only ended because we lost the venue. The vast majority of my gaming stories come out of that LARP, and the one character that somehow managed to survive almost my entire run: a Thin Blood 14th generation Caitiff Anarch by the name of Ollie Kemper. He was a throwaway character built after my first character died three games in (wrong place, wrong time, pissed off Prince), but by some strange twist of fate he got in good with every power group in the city, and rose to the position of Baron simply by being the longest-lived Anarch in town. On top of that there's some plans with my local group to start up a new Werewolf game after one of our players picked up a copy of the 20th anniversary rules.
So, yeah. Big fan of the old World of Darkness, especially Vampire, but I've had a long-running interest in Mage, Hunter, and Demon as well. Hoping to play in each of those at some point.
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Post by Dr Archeville on Dec 24, 2014 5:33:09 GMT
I've only ever played Old!WoD, and only Vampire at that. Played a Nosferatu (had been a horror writer, still tried to get some stuff out under other names), and a Tremere (former pharmaceutical research chemist) -- both those chars/games only lasted one session, though, so I never got to do much with them -- and last year was in a Dark Ages game where I was a displaced Tzimisce. (Had to quit that one when the group's racist, misogynistic, homophobic, general Family Guy-esque """humor""" got to be too much.)
I had most of the Mage, Vampire, and Werewolf books (I can get a bit obsessive about books, especially RPG books), and would have LOVED to play a Son of Ether in a Mage game. I'd checked out the New!WoD stuff, too, and was very interested in the Promethean stuff.
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sethani
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Post by sethani on Dec 24, 2014 12:17:40 GMT
I'd heard many stories of VtM in my early Uni days. When I got a chance to visit the biggest Vampire LARP running in this country, I was excited (because they were rather Elitist). My Toreador was a minister called David and boy, did the other vamps not understand him. Uses faith as a shield against both his Beast and his own morality he had an unparalleled self control. When the group went into Gehenna, he was one of the oldest who survived. It was a horrible event (in game) as the elders were hosting a big ass new years eve party in a huge castle and we were playing in the old converted stables, being hunted by ghouls.
Since the ending of that LARP I've been looking for a substitute. I played on Suspire sometimes, a VtR IRC game, and I've tried my hand at a few Vampire Lives, but I miss the action of LARP, even if I'm a roleplayer. I've read all the nWoD books and thus know the rules, but I find it a bit light on the fluff and a bit "one size fits all". Some things are less complicated and make more sense. I'd prefer the new rules and the old fluff, I think.
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annajiejie
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Post by annajiejie on Dec 27, 2014 1:26:22 GMT
Changeling: The Lost is my absolute favorite game setting ever, but I'm the only one in my group of friends who has enough interest/knowledge in the game to actually run it. I've GMed three games so far and I'm in the middle of a fourth. I really want to be a player in one someday, though...
Aside from that, I've read a bit of Mage: The Awakening and used some material to cross over into a Changeling game. I wouldn't mind being a player in that sometime, either.
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Post by Colin Fredericks on Dec 30, 2014 14:53:39 GMT
I'm a fan of both the old and new WoD. I like new Vampire better than old, and old Mage better than new. Mage is really one of my favorite games of all time, and I can't wait for the 20th Anniversary edition to be ready.
Promethean was really surprisingly good. I wasn't expecting it. I found the old Wraith to be very inventive. Both Changelings are great, though in very different ways.
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imnvs
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Post by imnvs on Jan 5, 2015 21:09:05 GMT
Never bothered to buy books for the NWOD. I have far too many WOD 2e books to abandon it.
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stlaughter
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Post by stlaughter on Jan 6, 2015 13:35:49 GMT
The main difference between oWoD and nWoD appears to me to be simply this: In the oWoD, for the most part, the games that weren't the Main Trio (Vampire, Werewolf, and Mage) were terrible (Wraith being a notable exception). In the nWoD, however, all the games except the Main Trio are great (with Geist being a notable exception). While I'm not a very dour guy, when I intend to play World of Darkness, I intend to be dark; else what's the point? It ain't World of Brightness and Sugar! As for the setting itself, I ran a long game of oWoD once over play by post; that game eventually died the death of the slow and stuttering stop, but it was a good game while it lasted. I particularly like Vampire the Masquerade, and to this day in my head that's how "real" vampires function, and I wish someone woudl actually write books about Werewolf the Apocalypse that do the crazy, pants on head setting justice. Despite all that, though, my favorite games are probably Changeling the Lost, Promethean and Hunter the Vigil.
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imnvs
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Post by imnvs on Jan 6, 2015 22:26:33 GMT
These games... you just can't do what you could do that made the games awesome. I had a mage that was not a little bit crazy and he was a master of Correspondence and Life... and hung out with another crazy mage that was a master of those two spheres as well. They developed a rote "Immaculate Conception" which teleported some of the mage's own semen into a female and ensured pregnancy. They fought the fight against the Technocracy the way a Malkavian would, in other words, by adding wonder and strangeness to the world. I had a Lupus/Ragabash/Bonegnawer werewolf in a mixed pack that included mostly Ahrouns... so he branched out. He was an assassin/spy/thief that would make you forget he was ever there when you do see him and make you forget you had anything he takes from you. Not surprising considering his breed/auspice/tribe. Then he also had a pile of Rites to make him the pack Shaman, and if you had technology? He turned it off, took it, hacked it, gave it back with only what he waned you to have. The Technomancer PC that was brought in as an antagonist but we turned him into our whipping boy for fixing all the wrongs he caused after Gutter re-wrote this dude's past and all of his resources. I had a rogue Dark Ages Tremere that started hunting other clans/bloodlines down to teach them the nastier, magic-like Disciplines (we're talking Thanatosis, Mortis, Nihilistics, Necromancy). That, all in addition to having a few other cross-clan Disciplines (Celerity, Fortitude, Potence, Obfuscate) and his own clan Disciplines... a 13 year-old body, pale hair, eyes and skin, wearing all white... what Armand could have been in those silly vampire stories if Anne Rice had just been a little meaner and a little less horny for bi/gay guys. (To be fair, though, turn-about is fair play since so many guys have a thing for bi/lesbian girls.)
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stlaughter
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Post by stlaughter on Jan 7, 2015 23:05:16 GMT
Oh, I applaud Anne Rice for broadening the sexual spectrum of vampires- and it makes sense, given vampires are generally portrayed as supercharged sexual beings, for them to cover the entire range of human identities. Your games sound amazing, and much like the game I ran, which consisted of the Big Three supernaturals of Kentucky (Vampire, Werewolf, and Mage) teaming up because Kentucky is so insanely unimportant to anyone that they worked together to keep their state isolated. American Sweden, we called it. The whole place only had one actual Court of Vampires in Louisville, with scattered vampires elsewhere; werewolves all over the Appalachian foothills and the state parks; and mages haunting the universities.
The players ended up being a Baron of the Vampires who rolled 9 10s in a row on a social skill check once, becoming the instant darling of the Court, something so absurd that to this day if I hadn't known he was rolling my dice I'd think he had cheated; a witch who was powered on the concept of life, meaning so long as she never gave life to another being, she would live forever (and think of those interpretations); and a werewolf who was super-boring in concept but ended up becoming Werewolf Batman with a sledgehammer gifted to him by Gaia herself (or he was just crazy, sort of a toss-up.)
Good times.
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