khyron
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Post by khyron on Dec 25, 2014 22:11:36 GMT
Character #1: Johnathan the Strong
Name: Johnathan the Strong
Class: Fighter
Race: Human
Level: 1
Alignment: Neutral Good
Favored Deity: Aegir
Nation of Origin: Terran Empire
Height: 6 feet 1 inches
Weight: 176 Pounds
Strength: 18/18 +1 to hit +3 damage 135lbs. carrying capacity 280 lbs. maximum press 12/20 open doors 20% lift gates
Dexterity: 12 +0 missile attack +0 reaction +0 armor class
Constitution: 15 +1 HP 90% System Shock 94% resurrection survival
Intelligence: 10 2 languages 5th level maximum Wizard Spells 40% chance to learn Wizard spells 7 Wizard spells max per spell level
Wisdom: 5 -1 magical defense adjustment 0 bonus Clerical spells 40% chance clerical spell failure
Charisma: 14 6 Henchmen maximum +1 Loyalty Base +2 Reaction
Comeliness: 10 adjusted to 11 from Charisma bonus
Hit Points: 7
Armor Class: 4 Splint Mail, No Shield
THAC0: 20, Missile THAC0: 20, Melee THAC0: 19 Bastard Sword THAC0: 18
Weapon Proficiencies: Bastard Sword, Footman's Mace, Harpoon. Bastard Sword Specialization
Non-Weapon Proficiencies: Seamanship (13), Rope Use (12), Swimming (10), Singing (14), Gaming (14)
The numbers in parentheses are what Johnathan has to roll equal to or less than on a D20 to successfully use the NWP in question
Class Abilities: Ability to Specialize in a single weapon, in Johnathan's case, the Bastard Sword.
3 attacks per 2 rounds with Bastard Sword.
+1 to hit with Bastard Sword; +2 to damage with Bastard Sword.
Equipment: Bastard Sword, Harpoon, Splint Mail, Backpack, 50 ft. Silk Rope, Flint and Steel, Bullseye Lantern, 5 flasks of Lamp Oil, 2 Silver Pieces
Background: While the provincial militia and imperial legion are always happy to have a healthy, strapping lad like Johnathan join them, Johnathan took a slightly different path and signed on with a Barbarian Tribe of the Orca whaling ship. He learned to love the ocean, as well as how to fight and gamble and sing.
Now, he's made landfall and is considering adventuring as a means to raise the Gold for a ship of his own.
[Some background on this project: For a while, I've had this thought: I basically reject the very idea of 0-level NPCs in 1e and 2e. Everyone of adult age is classed as something and at least level 1. Anyways, found an old 120 page notebook and decided to start populating a world. For speed, I decided this initial batch would be done 3d6 straight down the line. The Comeliness attribute from Unearthed Arcana is used here, but it can be ignored.]
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khyron
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Post by khyron on Dec 25, 2014 22:14:12 GMT
Character #2: Pater Nigel
Name: Pater Nigel
Class: Fighter/Specialty Priest of Ares
Race: Human
Level: 1
Alignment: Chaotic Neutral
Favored Deity: Ares
Nation of Origin: Terran Empire
Height: 6 feet 3 inches
Weight: 175 Pounds
Strength: 9 +0 to hit +0 damage 35lbs. carrying capacity 90 lbs. maximum press 5/20 open doors 1% lift gates
Dexterity: 12 +0 missile attack +0 reaction +0 armor class
Constitution: 9 +0 HP 65% System Shock 70% resurrection survival
Intelligence: 11 2 languages 6th level maximum Wizard Spells 50% chance to learn Wizard spells 7 Wizard spells max per spell level
Wisdom: 12 +0 magical defense adjustment 0 bonus Clerical spells 5% chance clerical spell failure
Charisma: 11 3 Henchmen maximum -1 Loyalty Base +0 Reaction
Comeliness: 8 adjusted to 7 from Charisma penalty
Hit Points: 7
Armor Class: 7 Studded Leather, No Shield
THAC0: 20, Missile THAC0: 20, Melee THAC0: 20
Weapon Proficiencies: Spear, Quarterstaff, Short Bow, Long Sword
Non-Weapon Proficiencies: Fire-Building (11), Rope Use (12), Religion (12), Survival Temperate Woods (11), Animal handling (11)
The numbers in parentheses are what Nigel has to roll equal to or less than on a D20 to successfully use the NWP in question
Class Abilities: Ability to multiclass even though human.
Major Access to the spheres of Combat, Healing, and Weather
Minor Access to the sphere of Elemental
Nigel usually memorizes Cure Light Wounds.
No ability to turn or command undead.
May not specialize in a weapon.
Equipment: Long Sword, Quarterstaff, Short Bow, 6 Sheaf Arrows, Spear, Studded Leather Armor, Mule, Pack Saddle, Backpack, 50 ft. Silk Rope, Holy Symbol of Ares, Flint and Steel, Hooded Lantern, 3 flasks of Lamp Oil, 4 laying geese, 2 Torches, milk cow, 1 Gold Piece
Background: Nigel was a foundling given to the Temple or Ares. Now he's grown up and seeking to spread the word of the God of Slaughter.
[ This particular version of a Specialty Priest of Ares is baesd upon information withinLegends & Lore.]
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khyron
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Post by khyron on Dec 25, 2014 22:24:43 GMT
Character #3: William Who Is Not Tall Name: William Who Is Not Tall Class: Fighter Race: Human Level: 1 Alignment: True Neutral Favored Deity: Athena Nation of Origin: Terran Empire Height: 5 feet 6 inches Weight: 159 Pounds
Strength: 15 No bonus to hit or damage, 55lbs. carrying capacity, 170 lbs. maximum press, 8/20 open doors, 7% lift gates Dexterity: 9 no bonus or penalty to missile attack, reaction, or armor class Constitution: 12 +0 HP, 80% System Shock, 85% resurrection survival Intelligence: 8 1 language Wisdom: 10 No magical defense adjustment, no bonus Clerical spells, 15% chance clerical spell failure Charisma: 11 4 Henchmen maximum, +0 Loyalty Base, +0 Reaction Comeliness: 10
Hit Points: 4
Armor Class: 5 Chain Mail, No Shield
THAC0: 20, Missile THAC0: 20, Melee THAC0: 20 Halberd THAC0: 19
Weapon Proficiencies: Halberd, Footman's Mace, Javelin, Halberd Specialization Non-Weapon Proficiencies: Fire-Building (9), Rope Use (9), Hunting (9), Blacksmithing (15) The numbers in parentheses are what William has to roll equal to or less than on a D20 to successfully use the NWP in question
Class Abilities: Ability to specialize in a weapon. In William's case, the Halberd. 3 attacks per 2 rounds with Hlaberd. +1 to hit with Hlaberd. +2 to Damage with Halberd
Equipment: Halberd, Chain Mail, Footman's Mace, Mule, Pack Saddle, Backpack, 5 Javelins, Winter Blanket, 50 Ft. Silk Rope, Iron Pot, Flint and Steel, Halter, 5 Pitons, Hooded Lantern, one flask Greek Fire, 4 flasks Lamp Oil, 6 Torches, Small Tent, 5 gold Pieces, 6 Silver Pieces
Background: William joined the Provincial Militia as soon as he met the minimum age. They drilled him on halberd technique until he became quite good at it. He also learned some basic wilderness skills from them.
Now, he's mustered out with some equipment and coinage and looking for new adventure opportunities.
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khyron
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Post by khyron on Dec 25, 2014 22:35:39 GMT
Character #4: Harold the Unpleasant Name: Harold the Unpleasant Class: Thief Race: Human Level: 1 Alignment: Chaotic Good Favored Deity: Hermes Nation of Origin: Terran Empire Height: 5 feet 11 inches Weight: 187 Pounds
Strength: 8 No bonus to hit or damage, 35lbs. carrying capacity, 90 lbs. maximum press, 5/20 open doors, 1% lift gates Dexterity: 9 no bonus or penalty to missile attack, reaction, or armor class Constitution: 10 +0 HP, 70% System Shock, 75% resurrection survival Intelligence: 12 3 languages, maximum of 6th level spells, 50% chance to learn spell, maximum of 7 spells per spell level Wisdom: 9 No magical defense adjustment, no bonus Clerical spells, 20% chance clerical spell failure Charisma: 5 2 Henchmen maximum, -4 Loyalty Base, -3 Reaction Comeliness: initially rolled 13, adjusted down to 10 because of Charisma
Hit Points: 6 rolled honestly and about the only good thing Harold has going for him
Armor Class: 10 not wearing armor in order to get the no armor adjustments to his thieving skills
THAC0: 20, Missile THAC0: 20, Melee THAC0: 20
Weapon Proficiencies: Broad Sword, Sling
Non-Weapon Proficiencies: Appraising (12), Tumbling (9), Tightrope Walking (9), Leatherworking (12), Modern Language, Kobold (12), Brewing (12) The numbers in parentheses are what Harold has to roll equal to or less than on a D20 to successfully use the NWP in question
Class Abilities: Speaks and understands the Thieves' Cant. Backstab for double damage Pick Pockets 15%, Open Locks 15%, Find/Remove Traps 15%, Move Silently 5%, Hide in Shadows 5%, Detect Noise 15%, climb Walls 70%, Read Languages 5%
Equipment: Thieves's Picks, Broad Sword, Backpack, Sling, 5 Sling Bullets, 2 milk goats, 5 laying hens, 5 Gold Pieces, 8 Silver Pieces
Background: Harold was born poor and wanted to improve his station. He failed the physical for the Imperial Legions, town guard, and Provincial Militia. He passed the entrance exam for the Great University of Arcanum but was denied a scholarship as only a middling talent. He briefly considered taking holy orders but ultimately rejected that idea. Finally, out of desperation, Harold joined a gang.
He survived being jumped in, but the only area of his training that he's done well at is climbing walls.
Harold has heard rumors of the God Pool of Dexterity in the Temple of the Cat, far to the south and would seek that out if he had reliable help to survive the trip.
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Post by Sheena on Dec 28, 2014 18:15:12 GMT
This is a very cool project, keep on keepin on!
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