stlaughter
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Post by stlaughter on Dec 26, 2014 4:47:43 GMT
I see I am the third of our new members to post here! Allow me to introduce myself. I am an attorney working in a state that's somewhat Southerly but not Deeply, an older gentleman of 27 who is rapidly approaching obsolescence, and a longtime DM of many games. I prefer DMing to actual play, and wouldn't mind running a game of Pathfinder on here! Or Deadlands, but no one ever wants to play Deadlands. So tell me, tell the Saint of Laughter what you desire, and we shall see if I can make it come true! I'm easy to game with.
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Post by donjentleman on Dec 26, 2014 19:21:51 GMT
I'd be up for a game of pathfinder, but I've never even heard of deadlands before. I hardly have experience with DMing in tabletop games, but I do appreciate the work that goes into the DM side. Here's hoping we can see a campaign or two from you.
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stlaughter
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Post by stlaughter on Dec 27, 2014 0:56:17 GMT
Haven't heard of Deadlands? Oh, that sounds like an invitation! Deadlands Classic is the system I've used; I understand they've made a transition to Savage Worlds, but I can't comment on that system. Deadlands starts with a completely insane idea- during the American Civil War, at the Battle of Gettysburg, the dead got up and started attacking both sides. What follows are 13 years of the American Civil War, and weirdness descending on the whole world. See, the bad guys need the world to be scared to provide an environment they can survive in- and so they start scaring people. They draw monsters out of myth and legend and even just random ideas or events that happen, and they start throwing them at isolated western towns- or haunting the darker corners of the more inhabited east. The player characters are more or less normal people trying to stop them. The whole game, while ENORMOUSLY complicated in terms of mechanics, is a blast. Spellcaster mechanics vary hugely- some just use their Faith to make stuff happen, others play literal poker with the devil to get energy for their spells, some simply blow Stamina on super powers. These all come with horrifying drawbacks, except the Faith powers, which instead are much more limited in use to compensate for not having horrifying drawbacks. If you play poker with the devil, after all, sometimes you lose. Which is why playing a perfectly normal person is also an option- and there are ways for normal to get pretty odd too. Martial Artists can use Chi to do things like catch bullets or use flying guillotines on people, the unlucky souls related to the cultists of evil gods have crazy blood superpowers, and of course, you could always be born on Christmas or Halloween, which gives you superpowers. Really, the only drawback to the game is its somewhat stereotypical view of Native Americans and its bizarre hatred of Sitting Bull. Short of that, I heartily suggest it for some good old Western fun. It also has wonderful expansions based on post-apocalyptic America and an alien planet, but the original is the easiest for new people to get into.
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annajiejie
New Member
That's how it goes, you think you're on top of the world, and suddenly they spring Armageddon on you
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Post by annajiejie on Dec 27, 2014 1:14:26 GMT
That sounds like a mad fun setting. I'll have to do some more research on it. You say it's complicated though, so I'm curious as to how steep you feel the game's learning curve is.
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stlaughter
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I have made 134 posts
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Post by stlaughter on Dec 27, 2014 5:47:53 GMT
Well, let me put it like this. If you've ever seen a cliff, you've a strong understanding of the curve already. If I was to play it again, I'd probably simply run it as a Pathfinder game and use equivalents, or figure out the D20 rules that were created for the system. Only if everyone was willing to use the Classic rules would I do it. Now, since it was updated for Savage Worlds, it might be a bit easier, but I don't know.
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