Trinnith
New Member
I have made 6 posts
Location:
|
Post by Trinnith on Dec 15, 2014 1:27:30 GMT
So first of all, I'm an AD&D 1E DM. I've been running a campaign for a couple of years now with my best friends. I have an enourmous and open story arc set up, but the problem is my Player Characters simply refuse to stay on one topic of adventure for more than say four to five sessions. Sometimes they will just disregard an obvious cue for important exploration altogether, like this trapdoor I left in the woods. What am I doing wrong? I don't want to railroad them to my story, but it seems they always end up planning to be common bandits or submitting to death. Any ideas?
|
|
|
Post by Sheena on Dec 15, 2014 3:26:27 GMT
I submit to death.
|
|
|
Post by Winterbourne on Dec 24, 2014 0:25:24 GMT
I have a couple of thoughts for this.
First, it might benefit you to break your enormous arc into smaller, easier to manage chunks that have a common thread. Have mini-bosses that work for your main bad guy. Drop quest hints about the 12 pieces of an ancient artifact of power, each one granting some cool power or bonus so they actually have a personal reason to hunt them down.
Second, make sure your world is persistent. They ignored the trap-door? Have them deal with the consequences of it. Maybe they get attacked in the middle of the night by whatever was down there, something like that.
Hope that helps!
|
|
Trinnith
New Member
I have made 6 posts
Location:
|
Post by Trinnith on Dec 25, 2014 0:37:03 GMT
Wow yeah totally, I'll give it a shot. I especially love the idea of the mini-bosses that work for the big boss, my PCs love having a nemesis to hunt. Thanks for the advice!
|
|