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Post by 13thSyndicate on Feb 17, 2015 2:03:08 GMT
Hi, I'm 13thSyndicate. I found my way here from OOCDND.
I'm always looking for new Roleplaying communities to join. I do a decent amount of roleplaying but nowhere near as much as I wish I could; I grew up in the gaming culture as both my parents are supernerds. I do a lot of forum roleplaying as well as tabletop gaming and I love video games, especially JRPGs.
Currently my personal projects are:
-A setting for Pathfinder based on Final Fantasy X, setting is done and I'm running some friends thourhg the game (on hiatus) with some twists! -An original fantasy setting for a friend's (soon-to-be) commercial game system. -An urban fantasy novel
I also do art as well!
It's nice to meet all of you! I hope to make lots of friends here!
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Xalian
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Post by Xalian on Feb 17, 2015 2:11:09 GMT
Hey there, welcome to the forum!
Must say, I'm interested in the Final Fantasy setting, is it for playing as the characters from the game or to play as other people in the universe? I assume you could do both, but I imagine it's probably geared towards one or the other.
Hope you have fun here!
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Post by 13thSyndicate on Feb 17, 2015 2:24:40 GMT
Basically the whole premise was "What would this game look like if it were built in amore standard D&D setting?" and was inspired by (though by no means at all based on) this fanfic I read where someone rewrote the story to tell to her bardic circle.
Since I outlined the races, the gods, and how classes fit into the setting, you could totally use it to run other characters, but the way I'm running it is that I allowed my group to make characters to go through the original storyline in place of the game's characters, through the much-expanded world and able to find their own solution. Only one of the players has any knowledge of the original game, and I've sworn him to secrecy... if I can ever get it up and running again, it's gonna be awesome to see how the characters react.
I'm thinking of dropping what I have in the Homebrew Ideas if you'd like to take a look.
EDIT: Actually one of my complaints with the only other FFX mod I could find for D&D was the fact that it essentially necessitated you playing one of the original characters, since all the 'classes' were straight progressions of how the characters experienced skill growth.
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Xalian
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Post by Xalian on Feb 17, 2015 3:33:59 GMT
That sounds really cool, I'll definitely check it out if you post it!
Yeah, being railroaded into playing one of the characters doesn't sound the best, I'd imagine it could be fun for a while but if you know where everything leads to it doesn't' seem too great.
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Post by 13thSyndicate on Feb 17, 2015 5:10:15 GMT
Yeah. I mean, there were no options. Nothing new. No alternate progressions. It was "Play an (X) clone" or "Play Kimahri, in which case you borrow other people's class features". In most D&D games, it's cool to play a party of all rogues or all clerics or all fighters because each of you is a rogue or a cleric or a fighter in a different way, ESPECIALLY in Pathfinder. With this mod, you couldn't do that, because everyone literally had the same progression if you picked that class. It was lame.
I'll be posting my stuff tonight! I'm really looking forward to sharing. Some of it is really disorganized though, so please forgive me ^_^
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Xalian
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Post by Xalian on Feb 18, 2015 0:25:25 GMT
That reminds me of one of the first D&D games I played actually, everyone but me showed up as a human fighter with almost the exact same gear loadout, it was kind of ridiculous but it actually turned out pretty fun with how they played the characters (cocky, arrogant meatheads who stumbled across some list of "essential adventuring gear" and thought they knew everything). I'd probably never want to do it again though, if it hadn't been happenstance that they all showed up pretty much the same and played it out well, it'd definitely have been awful.
Saw your post, I'll definitely read through it in a little while!
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Post by 13thSyndicate on Feb 18, 2015 1:52:34 GMT
Sounds like a delicious nightmare! I'm glad everyone played it off super-cool, at least.
I sadly didn't get to the interesting stuff D: I was going to put everything in one post and then... it was too long. So I started making separate posts for everything and realized that made it look EVEN LONGER so I stopped partway through. Looking forward to feedback, though!
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leadpipe
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Post by leadpipe on Feb 18, 2015 2:44:00 GMT
Hey there! Your opening post gave me an idea and now I totally want to post something about game settings we've done or want to do Anyways, I hope you feel welcomed in our little cave-comunity of troglodytes
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Post by 13thSyndicate on Feb 18, 2015 3:21:25 GMT
Wow! I'm glad I could be an inspiration~ I'm happy to be a troglodyte, though I tink I'd prefer to be a goblin instead. But you know, an awesome, sexy kind of goblin like you see in fractured fairy tale stories...... like Mr. Goblin from jon-lock's DA (Except I'm a chick. So I can't be him. But I can be a lady!him!)
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leadpipe
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Post by leadpipe on Feb 18, 2015 4:34:52 GMT
Gosh, this is a roleplaying forumsite, isn't it? Go ahead! Be a sexy Goblin! Anyone can be a sexy whatever-the-hell-they-want-to-be in here
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Post by 13thSyndicate on Feb 18, 2015 18:15:18 GMT
Definitely true!
I hope people aren't scared away by how actively I've been posting >.> Is it possible to be too friendly?
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dissypoo
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Post by dissypoo on Feb 18, 2015 18:39:30 GMT
Not at all, you're very refreshing and though you're new just as I am you properly welcomed me onto the site! It was a big relief and tension easer for sure
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Post by 13thSyndicate on Feb 18, 2015 18:48:48 GMT
Yay! Glad I could help and make you feel welcome.
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stlaughter
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Post by stlaughter on Feb 24, 2015 7:54:41 GMT
Hail and well met!
It's good to be a big poster! If one of us does not take up the task of Sisyphus and post, who shall? Shoulder the burden, young one! Have no fear or anxiety here, this is a safe place.
In what ways did you expand FF X, if I may ask? I always thought there was much more that could have been done with the religion, myself. Given that the main monstrosity is called Sin, well... there are side notes, like the fact that aeons are made of Fayth in the most literal possible sense, but that's all sidenotes to a world where Sin can literally destroy your home. The psychological effects alone- really you could dig into it and come up with some beautiful stuff. I'm curious what a fellow treasure hunter unearthed.
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Post by 13thSyndicate on Feb 26, 2015 21:00:05 GMT
PLEASE TO EVERYONE ELSE NOTE THERE ARE *SPOILERS* HERE. (Also please excuse my absence, I've been fairly busy lately!)
Well, most of my work was done altering it to fit a more standard 'traditional fantasy' path, and also expanding on how the government and stuff of Spira works. It always felt weird that there were only like.... seven or eight towns you could go to, so the first part of the expansion was to try and work out how those all fall into more traditional governmental agencies and adding smaller, less well-protected/less-well-built settlements to the map for the players to visit.
The aeons have become gods to fit Pathfinder's Eidolon system, and let me tell you, writing the story alterations that that caused has been FUN. Now, instead of people who willingly gave themselves to fight Sin, the Fayth are now the true pantheon of Spira, usurped by Yevon.
I had a fun conversation with someone about how to invoke a false deity, and it actually ended with me changing how clerical magic in the setting actually works. The whole 'top-down-deities-grant-you-spells' thing that's assumed by most Pathfinder players is still assumed to be the way the world works, but it's not. Deities draw power directly from worship, and that worship has power in and of itself. The ghost of Yu Yevon isn't exactly up to granting spells, but his worship does grant his clerics, those whose worship has sparked the growth of divine powers within themselves, special power.... especially since most of them would probably have been some other kind of magic user. This allows priests of Yevon to get around the pesky alignment rule... since most of the populous worships him as Lawful Neutral, and his priests are worshiping him at more of a True Neutral sort of status (it's the religion itself that's Lawful Neutral... set up by some Neutral Evil clerics). The fact that Yevon isn't a true god, but instead a figurehead raised by his religion, has allowed me to do some neat and interesting things with the plot, which is one of the things I've been exploring.
Like, for exmple, the insidious way that the gods are imprisoned... since worship grants power and alters things metaphysically for the gods, everybody being taught to believe that the "Five Lesser Gods" really ARE lesser, and worshipping them only subserviently to Yevon, means that they themselves have become less than Yevon... on two levels. Most of Spira worships Yevon, but not all of Spira has a patron God or Goddess. So Yevon gets more worship, the Five get less, the Five lose the power of worship, and they also get the double-whammy of being placed below Yevon on the cosmic totem pole, meaning they have to obey him and his commands that are left from when he was alive.... like imprisoning them. (More on that below). Yunalesca was a smart (and vengeful) bitch when she set all this up - the entire Yevon religion is in some ways a means to prevent the gods from breaking free and smacking Yevon a new one.
Regrettably, I did have to take away some of the more interesting parts of the setting, such as Dream Zanarkand (which didn't really fit with the new direction of the story) but figuring out how to replace them was incredibly fun. Instead of Summoning a phantom city out at sea, Yevon used the souls of half his city to bind the gods themselves so they couldn't stop him from creating Sin, and half his city to power his Eidolon into the monstrosity known as Sin.
'Secret' aeons have become cults operating around or outside of the Yevon religion; the Magus sisters have become a threefold goddess of magic, where Anima is now a martyrous deity of torture, self-flagellation, and pain. Trying to decide whether to include Yojimbo and if so, how.
I read a fanfiction a while ago that centered around a cult of Sin and I've always thought that, what if that DID exist in FFX? I mean, you have this giant crazy hungry thing that literally holds life and death in your hands. It might seem to be somewhat intelligent, because it attacks in patterns that are identifiable, it has a personality influenced by whoever became the Final Aeon (more on how that works a little later), so I'm fairly certain there are some heretics out there who pray to it instead of Yevon, since praying to Yevon hasn't stopped "the dragon", but maybe if you pray to Sin enough it'll just leave you alone (kind of the rationality of ancient people worshipping volcanoes).
The Final Summoning had to be changed in order to work mechanically with Eidolons, and I had to write up mechanics in case my party actually decides to try and go for it. They're still very tentative but they'll be up in the main thread. Basically it lets you rewrite your Eidolon's pool and gives it the abilities and stuff of whatever guardian you use for the summoning, in effect fusing your guardian's soul with the eidolon. In essence, in my version, the summoning of Sin was a final summoning using the power of half the souls in Zanarkand (the other half were a corruption of that ritual and used to bind the gods).
I expanded a little on Al Bhed culture, some of which is still being fleshed out. I've also added a tribe of humans to explain both Lulu and Paine, who look LITERALLY NOTHING LIKE ANYBODY ELSE YOU EVER MEET IN THE GAME. They had to come from SOMEWHERE so.... obviously it's one of those peoples living in a place on Spira you never go.
As for the psychological effects, I'm sad that my brain hasn't gone further in that direction other than the existence of the Cult of Sin, although I think it speaks to them that the Cult of Anima exists, as well. The philosophy of the Anima priesthood is that "Life is pain", a very apt kind ofmentality in a world wracked by Sin. I'm sure I'll end up exploring it a little bit in-game rather than in my notes, since it's the kind of thing I have a tendency to inject into any setting.
I also find it amusing that the nihilistic philosophy of the Anima cult, which is basically that Si is never going to go away and no amount of praying can change that, and that Spira's cycle of death is never-ending and using it as a metaphor for the meaning of life, is actually the closest to being right out of all of Spira......
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